Wednesday, 3 October 2012
video
underwater shot
An abstract shot underwater, the blue light shines through and shows how one moving object slides through the gaps in between the layers. The sunset also shines through the water reflecting with my orange colours.
Tuesday, 2 October 2012
water
An idea that could solve my problem of the design as it was getting too confusing to move through in my animation. The model sits half in the ground, with lighting it means it can still be seen but the model could start halfway through the water and move its way upwards.
suggestions/ideas
In this model I deleted a few parts as the model as a whole was becoming confusing to move through I still feel the model is rather big with a lot of different layers. There may be too many to get through in the animation.
I was suggested that I put in a wall that the animation could move through, if I were to use this idea I would create a different model-like wall from sketch up and import it in to my model in cry engine.
movement 2
Showing movement of the half circles
There is empty space between the two parts. I decided to slide one of the layers to slot into the gaps in the other layers. When i am moving through my space this creates a ladder effect to get from one side to the other.
Monday, 1 October 2012
movement 1
I have started playing around with movement and started off with the orange circles and how they could move to create an extra pathway in my model.
lighting
The red lighting used in the other model wasnt very noticable, the blue light hits the model from underneath which gives it more of a depth as it only hits parts of the model giving it a range of different tones of light.
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